Unit 10 Create A Digital Animation
Wednesday, 24 May 2023
Monday, 22 May 2023
LO2: Treatment
Medium:
The animation will be comprised of many different drawings which I will then change over different frames to give off the effect of movement over time. This will be the way that I create the animation for both the 2D and the 3D shots. The animation will be published on youtube so that everyone can watch and get this important information for free.
Running Time:
For the running time of the animation I will be making the animation around 1 minute 30 seconds, I have chosen to make the animation this long because I feel that for the target audience and the theme of the animation I will be able to keep the audiences interest for this amount of time meaning that I can create a really effective and short snappy animation packed full of information and facts.
Synopsis:
The animation will be talking about the topic of climate change and particularly the destruction of the amazon rainforests and the endangered animals that live there. I will use a mixture of spoken dialogue and images to convey my points and facts about the amazon rainforest.
Target Audience:
The product will be aimed at a age range of 8 to 70 year olds, this is because of the theme and the importunateness of the animation i want a large amount of different ages to be able to learn something from the animation. From the kids in school who will be learning about the topic for the first time to the people who are older and have the position and opportunity to make the changes to stop this threat.
Purpose:
The animation is going to be about the environment and the impact that human beings have had on it and where the environment is going to go if nothing is done about it. The animation is aimed firstly at kids and young teens but is also capable of being entertaining for a much wider and older audience.
LO3: Optimisation
Optimisation:
For the animation I will need to optimise it this means taking the raw files and editing them so they are not too long when I export them e.g. trimming them down to be the right frame count before exporting to stop any big unneeded files. I am also able to make sure that the files do not have any errors in the drawings. Doing this will allow me much more time to edit together the RAW files together.
Assets:
For all of the assets i used vector shapes to create clean and crisp lines that allow me to be able to easily export them as a high quality lossless 4K file allowing me to keep the most detail and quality in the final render. I used an RAW AVI file format for all of the clips for when I imported them into Premiere Pro.
Frame Rate:
For the animation shots I used the same 24 fps for each shot. I used an animation technique called animating on 2s this allows me to half the amount of work that I need to do by leaving one frame space between each animated frame. This means that I can put a lot more effort into the drawings and less time on worrying about having enough footage for the animation to be long enough. Adobe Animate lets me choose the frame rate as a default so I do not have to worry about all of the shots being the same.
Rendering And Exporting:
For the rendering and the exporting of the animation from Animate I made sure to set the default export settings so that they would be correct and that all of the shots would line up and fit into the final sequence properly in Premiere Pro. For the render itself I used the Adobe Media Encoder this was so that I could render the shots when ever I wanted instead of having to have the software open. Rendering through the Media Encoder app is also faster because I can close the software and then the PC can use many more resources than if I rendered directly from the animation software.
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| Export settings from Adobe Animate |
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| Final render setting from Premier Pro |
Debugging:
For the animation I had make sure that when I exported all of the files into the sequence. I needed to make sure that all of the frames ould align correctly and I could make sure that all of the transitions were seamless and allowed the animation to flow together. I had to fix some minor bugs for example using speed and duration to make sure that all of the different shots would work together. I also had to use some cutting and pasting to achieve and rearrange the shots into the correct order.
LO1: Unit Requirements
The animation MUST be 2-5 minutes long.
The animation MUST be digital.
It has to be for an original narrative/ concept.
Characters must be 2 or 3d.
It may be a complete narrative or the start of a longer narrative.
Ideally 25 FPS.










