Optimisation:
For the animation I will need to optimise it this means taking the raw files and editing them so they are not too long when I export them e.g. trimming them down to be the right frame count before exporting to stop any big unneeded files. I am also able to make sure that the files do not have any errors in the drawings. Doing this will allow me much more time to edit together the RAW files together.
Assets:
For all of the assets i used vector shapes to create clean and crisp lines that allow me to be able to easily export them as a high quality lossless 4K file allowing me to keep the most detail and quality in the final render. I used an RAW AVI file format for all of the clips for when I imported them into Premiere Pro.
Frame Rate:
For the animation shots I used the same 24 fps for each shot. I used an animation technique called animating on 2s this allows me to half the amount of work that I need to do by leaving one frame space between each animated frame. This means that I can put a lot more effort into the drawings and less time on worrying about having enough footage for the animation to be long enough. Adobe Animate lets me choose the frame rate as a default so I do not have to worry about all of the shots being the same.
Rendering And Exporting:
For the rendering and the exporting of the animation from Animate I made sure to set the default export settings so that they would be correct and that all of the shots would line up and fit into the final sequence properly in Premiere Pro. For the render itself I used the Adobe Media Encoder this was so that I could render the shots when ever I wanted instead of having to have the software open. Rendering through the Media Encoder app is also faster because I can close the software and then the PC can use many more resources than if I rendered directly from the animation software.
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| Export settings from Adobe Animate |
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| Final render setting from Premier Pro |
Debugging:
For the animation I had make sure that when I exported all of the files into the sequence. I needed to make sure that all of the frames ould align correctly and I could make sure that all of the transitions were seamless and allowed the animation to flow together. I had to fix some minor bugs for example using speed and duration to make sure that all of the different shots would work together. I also had to use some cutting and pasting to achieve and rearrange the shots into the correct order.





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